![]() When the npc 9010 and click on the option Ae, a message will appear saying Ae guy and will switch to state hi, teste5 quest that will cause the npc go to 9001 and click on the option Hi, the message Hello, nice to meet you! Yes, the function set_quest_state ("nome_da_quest", "nome_do_state"). Is there anyway to change state between quests? It is the action that the player will learn to suffer in the state. Start of when, this will cause the player character when they log in (when we teleportamos including a map) suffers an action different from the action of the state start. ![]() It is the action that the player will suffer when logs.Ĭhange to state that the player suffers another action. Start of when, this will cause the player character when they log in (when we teleportamos including a map) suffers an action. When you start the quest name, the state start begin, causing the action to start. If you look in quests biologist use up all these whens.īut we'll focus more on login, because it will be used in the example.Ĭome on then translate these first 3 lines of a quest: Now, where do you usually use these kinds of when? In When there are several types of actions: The state is a division of type quest, all quests in the initial state will always start and from there we can change the state to be able to perform various actions. Now, let's see, quest serves to start the quest, and the state, serves to. Where to put the name in the name of the quest. The first thing we must know is that ALL quests start at: I come here to do a little tutorial on the basics of quests, for those unaware. Lately I've seen, both in skype as forum, people who need a lot of quests that are very simple. Well, I'm not a professional Quester, but teach it to those who do not know, be happy: D ![]()
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